​Microlandia 1.2: Now with road rage


Microlandia 1.2 is the kind of update that exposes the cowardice of tidy abstractions. Transportation is not a menu choice, it is a battle over asphalt, and the loser is always the commuter who thought the system was polite.

This version leans into that reality, it makes mobility visible, costly, and consequential. Bus network, rebuilt from the pavement up

  • You can now design bus routes directly in the map view.
  • For now, buses run on one bidirectional route; more routes will come later.
  • Buses and cars are visible on the map with new animations, reflecting the actual flow of vehicles on roads.
  • The bus system now has more realistic fleet usage and operating costs.
  • Buses and cars now compete for road capacity, commuters interfere with each other, and your planning errors become expensive.
  • Traffic failures on commutes to work, problems with bus capacity or lack of parking become productivity losses for the firm and companies cannot operate without a good transportation network.

Controls that do not fight you

  • Reworked Xbox controller support.
  • Steam Deck experience improved, with fixes aimed at making it feel native, not tolerated.

Localization, imperfect in the honest way

  • New playable languages: French, German, Polish, Spanish, alongside English.
  • Translations are beta, some text remains in English, some needs polishing.
  • Community effort, with special thanks to EyZo and Purfle, and an open call for more translators via Discord.

Smoother play, less wasted machine

  • Lower memory usage.
  • Higher framerate across platforms thanks to improved rendering.

Version 1.2 makes the city less decorative and more true, which is to say, more fragile, more legible, and more instructive.

Files

microlandia-mac.dmg 269 MB
Version 1.2.0.1941 1 day ago
microlandia-linux.zip 265 MB
Version 1.2.0.1941 1 day ago
microlandia-windows.zip 265 MB
Version 1.2.0.1941 1 day ago

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